Climate game KeepCool

Climate game "Keep Cool"


http://www.spiel-keep-cool.de

(Reservation and rental)


Keep Cool is an economic game, but also a game of negotiation, communication and cooperation. In the board game, representatives of six country groups confer about the requirements of climate protection and the possibilities of securing their own economic progress. Each game team leads a country group and tries to reach an economic goal, which consists of a set number of factories. In each round, a player receives income according to the number of factories that his country group already owns. The team can spend this money on additional factories, on protective measures that reduce climate damage, or on research that makes additional factories cheaper. Before each turn, a disaster card is revealed that determines a climate disaster that has occurred somewhere in the world. It is therefore advisable to keep money in the cash register in order to be able to pay for potential damage.
The more environmentally harmful factories there are globally, the faster the climate changes. Disasters then not only occur more frequently, but also cause more expensive damage. One way to stop the final climate collapse is to build green factories that produce in a climate-neutral way. However, these are considerably more expensive and hardly affordable for poorer countries. This is where research comes into play, which in many cases makes cooperation between several groups of countries sensible. Sometimes it also makes sense in the game to lend or give away money to other groups of countries for investment.
In addition to the economic goal, each player also has a secret political goal. These goals can differ dramatically from the goals of the other players and determine the actual interests of the players. In contrast to the economic goals, which everyone can often achieve on their own, the political goals can only be achieved in cooperation with others.
The teams can choose between "black" and "green" growth, but also adapt to unavoidable climate impacts such as droughts and floods. Lobby groups such as the oil industry or environmental associations must also be taken into account. The winner is the one who best reconciles climate protection and lobby interests. But if some act too recklessly, everyone loses.
Keep Cool is originally a board game for six people, but is now available in a much larger format for use in larger groups/classes. Game teams represent the country groups.


Image: climate-game.net



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